
115 Cal - for originally game sharing IW, MW:R & BO2ĭTZxPorter - for Modme to post, Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, BassDrop for BO1 sounds, and Wraith Archon to rip raw models & export. Thomas Cat - MW to BO3 rig, IK/anim layer help, showing ambient room setup

Bo3 modtools hotkeys how to#
Jari - showing how to use mix map materialsīlak - showing how to use mix map materials and other help along the way. Scobalula - for Rottwieler Fury, CoD Image Util, Greyhound, Camo Chairs & CoD Maya Tools (also for being a good doggo) TheSkyeLord - for porting this stuff to BO3, ofcĪzsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials (Only supported by MW 2019, BO4, WW2, and MW:R guns)Ĭredits (this would not be possible without the people and tools below) ***Make sure you have the correct Weapon Common Asset if you're using any gun from its respective game on this site, as several gun attachments and the Pack-A-Punch camo support need necessary textures and sounds from the Weapon Common Assets***

Stringtable, gamedata / weapons / zm / zm_levelcommon_weapons. If you have questions, suggestions, or need help, you can post here, or you can get to me faster on Discord TheSkyeLord#2511Īlso, you may need to add this below to the zone file of your map (located BO3 root/usermaps/mapname/zone_source/mapname.zone) These are all my weapons I've worked on for some time now and I figure the public should now enjoy Hey guys! Thank you for checking out my post on weapon ports to BO3 Zombies!
